If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. Expanded market. For more help opening and using the console, see our Skyrim console guide. They constantly belittle you, even when you've saved the world several times over. No idea about any mods that do change a lot of NPC clothes though.
Download mods-followers-skyrimfollowersnpcs-or-pnj-pc-mods Status video, Whatsapp status, facebook status, status romantic, love status, sad song status Videos, wishes satatus videos free on status.
Fandom Apps Take your favorite fandoms with you and never miss a beat. All Resolutions. Stay tuned! This AutoHotkey script allows you to control NPCs follow, attack, inventory, wait via auto-completed console commands for the PC version of Skyrim with an enabled console via the F-keys.
The updated system allows for greater interaction between NPCs and their environments; NPCs can perform tasks such as farming, milling, and mining in the game world, and will react to each other. The only crimes the NPC will commit are property crimes i. Skyrim inconsequential npcs performance Size is fashion because of audio files. By Alessio Palumbo. C M7 , Welcome folks! Fallout 4 — Tales from the Commonwealth v3. And how amazing it is to actually travel roads that dont remind you of that dark alley where people got killed near your old place maybe thats just me, though.
The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out. The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the and Games of the Year, Bethesda Game Studios.
There are a lot of high-quality follower and companion mods that can flesh out the world with named non-generic NPCs which might be something to look into later. Skyrim is one of the most modded games of all time, with over 65, submissions on Nexus Mods and 28, in the Steam Workshop. All 10 major followers, plus several minor characters. Run and configure Mod Organizer. Run Nexus Mod Manager, choose Skyrim.
And Shirley voiced the character herself. In addition, the file size has little to do with the skyrim game engine memory cover. So I don't know what to tell you. Skyrim's got NPCs like a dragon's got scales. For basic performance this mod is essential. Several potential Player homes. Situation with body and skin mods is different - you can have only one in each category on top of UNP or CBBE, usually , so choose which you like the most.
Absolutely all choices here are nothing else but matter of taste - so read the mod pages, look at screenshots and choose whatever you like. Note: Mods in this section often have textures from 1k to 4k and even 8k resolution for skin, 2k or 4k resolution for beards etc - use such high-res version only in case you're aiming on screenarchery.
For regular gameplay, taking something like 8k skin or 2k brows makes no practical sense and will just waste your VRAM. FPS hit will depend completely and only on your resolution choice. Here we go with the list of mods that improve visual appearance of NPCs - female, male and children. Here you can find something for any taste besides the absolutely unrealistic overhauls which are not included. Current list contains standalone mods - these mods don't require other mods to work properly, plug'n'play!
Note: Such mods may be or not be compatible, as most of them change many NPCs, you can have a situation when you want to install two mods, but they change some same NPCs. In this case, place the mod you like the most after.
Both of them change Lydia. You like Lydia from MOD2. Before you start, if you prefer the visual presentations, you can take a look at some of these mods:.
Now just a minute of your attention to our best bae, Serana and her family :. Now let's get to UI shortening from User Interface mods. Icons, widgets, notifications, proper menus look on all resolutions - that's all UI. So a good UI mod always comes in handy. The main task of UI mods is to make your gameplay more comfortable, navigating in menus more intuitive, adding more useful widgets and spending less time in menus in general, enjoying the gameplay.
Have you ever thought that your game is boring? That it should be more challenging, realistic, more variative and interesting? Think no more - and let's drastically imrpove Skyrim gameplay to the heights you never even imagined before!
This consists of three parts - Expansion, Gameplay Features and Immersion. Immersion part contains mods that makes your playthrough more atmospheric and realistic in overall. Patches, fixes, compatibility notes and plenty of personal remarks included.
Better combat, magic, perks, AI, new monsters, quests, lands, dungeons and settlements, immersion and survival realism, population, followers, armors and weapons - absolutely everything you may want and even much more, about what you haven't even thought yet :.
From casual to absolute hardcore - you can pick up best mods yourself or proceed to unique "modules" below to see carefully pre-made mod lists for different tastes and purposes, which you just need to mimic, without worrying about incompatibilities and not spending your own time picking the mods.
Quests and new lands, dungeons, new armors, weapons and artifacts, followers and player homes. Take into account that you shouldn't just install all the mods in this section. Moreover, statistics shows that one almost never finish all those dozens of quest mods installed in a single walkthrough.
Now, first of all, a few mods which are not directly adding new quests but rather affect quest-related aspects of gameplay in general, QOL for questing to say so:. Now, to the quest and new land mods themselves. Love exploring the world underground? Have new challenges, findings and ambient atmosphere? This section is for you :. Now, plenty of great mods that adds new dungeons of different type.
First let's see some dungeon "packs" that add several or more dungeons:. Now, single-dungeon mods, but with a great quality - challenging bossfights, breathtaking design or sometimes even everything together:.
For these mods, you can install as many as you want, technically, but if mod that you're installing is affecting leveled lists, be sure to rebuild your Bashed Patch. Also take into account that leveled lists have own limitations in size, so it's not a good idea to install 5 biggest weapon packs at the same time, because most likely you'll never see many of items ingame even with Bashed Patch.
Still, there are many mods here that improves or rebalances vanilla items or add new, but absolutely immersive ones. Before you start, if you prefer the visual presentations, you can take a look at some of the best mods released in and in general:.
First of all, let's look on weapon packs - mods that contain many or at least several weapons inside them:. Now standalone weapon mods that add a single weapon, or a couple of them:. Other mods in this subsection you can add on top if you wanna, but this may require some manual work in xEdit to make them fully compatible.
Nice, let's continue to smaller mods which are mostly adding brand new artifacts and item sets! Skyrim modding stage is literally swarmed by follower mods, the vastl majority of which are really dull and simply briefly imported racemenu presets with nothing more. Using mods from this section you will be sure your companions are not only "I'm sworn to carry your burdens".
First of all, a few great mods to give you immensely better control over your followers in all aspects and make your life with followers much more comfortable". Now let's get to the followers themselves - the most interesting, funny, beautiful, charismatic and badass companions you can have:. Creature follower mods - new creature followers or improved vanilla beast followers:. Drastically improved and beautified vanilla player homes, new player homes, castles, estates and hideouts.
Player home is absolutely a matter of taste - size, style of design, features - that's all up to you, so here I've just listed a wide "base" of various beautiful and qualitative mods of this type to choose from.
Before you start, if you prefer the visual presentations, you can take a look at some of the best mods released in Different overhauls and improvements - everything that affects your game variety and difficulty. Skyrim script engine, Papyrus. It's static in terms of how many scripts it can handle, and this can not be expanded by any means unlike the video memory limitations for Skyrim LE, for example , it can not be fixed or changed and it doesn't depend on 32bit or 64bit, our your PC specs - at all.
Consider Papyrus a bottle which can handle only X amount of water. This generally causes so called "script lag", save bloats, and, eventually, a broken game, and as mentioned before, the fact Skyrim SE is 64bit game doesn't give any benefits. So when it comes to gameplay mods most of which have scripts in this or that amount , you need to be same careful in SE.
Now, a quick manual of "how to see if my game can handle more script-heavy mods":. To test if your game overloaded with scripts or not, is very easy. When you are like starting to feel you have plenty of gameplay mods already, and not sure if your game can handle one more script-heavy survival mod, or two more combat mods etc - don't worry. Install them. While you'll be testing the game, save ONLY on that slot.
Now, go and force game to script-heavy situations. Go and fight bandits in some polulated fort, visit few big cities, run here and there. Visit locations with stormy weathers, and ofc, make actions that are depending on the mod you have just installed like, build the camp if it's Campfire, or change your clothings several times etc.
Game running fine? No stutters in combat or actions, no crashes? Exactly stutters - short-time game freezes, not the regular fps drops. You're good to go. This mod is overloading your game - skip it. Improved and smartened vanilla creatures, hundreds of new creatures, lore-friendly and not up to your taste , new bosses and various improvements to vanilla guilds and factions - you will find them here.
New spells, shouts and improved vanilla ones, immersive magic additions, rebalances and changes, enchantments. Before you start, if you prefer the visual presentations and more in-depth review, you can take a look at some of these spell mods in action:. Mods introducing dedicated spellsword mechanics. Remember that Ordinator has own, balanced and fun spellsword mechanics implemented in two skill trees - these mods may and most likely will make you OP on some extent - but at the same time, they have own unique features which you may like.
Choose only one mod between these. You can also look on the spell mods I'm personally using in my ultimate mod list , but take into account it was made for LE initially, but you can still reproduce the mod list mostly. Now, let's look on some great enemy overhauls that are affecting enemies in general - their AI, skills, leveling and so on - everyting to make your enemies really worth a fight, a challenging opponents.
Choose one. Nice, let's continue with plenty of other overhauls of most different type click "show" to open the subsection :.
Improved quality of vanilla sounds and music, replacers and new standalone music packs to bring maximum pleasure to your ears. Better enemies AI and skills, improvements in hunting, sneaking, questing, cut content restoration, various options to control what's happening around you in game and much, much more. Everything about combat - better enemies AI and new skills, injuries, locational damage, unique player moves and overall combat improvements here and there to make dull Skyrim combat shine.
You can also look on the combat mods I'm personally using in my ultimate mod list , but take into account it was made for LE initially, but you can still reproduce the mod list mostly. Alchemy-dedicated mods. They technically are general gameplay improvements type, but alchemy is a very popular skill with some true gems for it, so I thought it would be nice to give them a separate section :.
Before you start, if you prefer the visual presentations and more in-depth review, you can take a look at some of best alchemy mods in action:. Let's start from a most deservedly known, complex and simply epic alchemy overhaul, which is close to be an essential mod for almost any walkthrough.
Now, a few mods which are wrapped about making potions usage more thoughtful, double-edged, similar to how it was done in Witcher games. These are absolutely optional as they, ofc, will make game harder. Choose one:. More enemies, more sudden encounters, more civil war battles, more neutral NPCs as well. Please remember: big amount of population mods together with heavy-modded gameplay setup may overload your game and cause instability and script lags.
To avoid this - install population mods one by one and check your performance ingame, testing affected areas like cities, forts or faction battles. Various completely new gameplay features and additions - many things that this game lacked, features inspired by other RPGs, vanilla mechanics expanded by new stuff. Combat and absolutely "civil" related as well. Immersion is very "wide" term in gaming. Long story short, it's everything that makes your game realistic i.
Everything to make you feel not just playing a character in game, but to "feel" this game better and have better interaction with the world around you. Want your character to have realistic needs in sleep, eating and drinking? Wanna have Skyrim cold weathers to actually impact your character and game world? Wanna have realistic hunting?
If everything or some from this is what you're thinking about, think no more and dive into this section. Before you start, if you prefer the visual presentations and more in-depth review, you can take a look at some of best immersion mods in action:.
Can vary in complexity. Various other survival immersion mods - from hardcore effects to purely cosmetic ones:. Various other immersion mods that are not related with survival and needs directly, but greatly improving various other aspects of the game - dialogues, birds, better questing and objectives, lore-related things, city lights and more. Both are mods for custom animations and absolutely must-have, as they are required for most of animation mods to work.
What to pick? FNIS is the older one, which was basically the only for many years. It's now abandoned, but that doesn't mean it became bad due to this - it's working perfectly fine, but it has less capabilities and namely, supports less animation mods, especially new ones.
It's also being supported and updated actively. Indeed it is, but technically Nemesis is still in beta atm - it works flawlessly though and it's absolutely safe to use it, but for now both will still be linked. Choice is up to you, but once again, for best results it's strongly recommended to get Nemesis.
Usage is very plain and simple for both of them. Now, let's grab some essential animations mods which will either serve as a solid improvement base that or as an element of controlling the new animations:. Now let's see some other qualitative animation mods. It's totally up to you - install them or not. Due to how they are made or how they are working, you should deal with them after your mod list is more or less complete.
Let's set them up - the final push is now! Q: why not to use Smashed Patch instead? It's said this tool is doing everything both Bashed and Merged patch are doing in terms of conflicts, but just better. A: Mator Smash is indeed an amazing work!
And indeed, if often covers more conflicting records merging then Bashed nor Merged patch do, so if you're using Smashed Patch, you don't need neither Bashed or Merged. But the thing is, whatever its algorithm is, it's doing those records merging pretty "wild" - often inaccurate, which can lead to various issues, from just weird ones, like double merchant stock, to more serious ones, like visible ingame bugs and crashes.
No automated tool is perfect Bashed and Merged too , but atm, Smashed Patch is just working too much inaccurate which can sometimes bring you more headache than good results. Once again, this is a great tool with a lot of efforts put into it, but I simply can't directly recommend or disrecommend it. Use at your own preference. Your rig is pretty old, but you still want somehow to run ENB and some graphics mods? Don't worry, that's more then possible!
Please take into account that "low-end" is pretty wide term, so here I will just put all possible advice and tricks that may help you. You can also refer to this section even if your PC is strong - to get more FPS for different purposes.
Have too weak rig but still wanna have some of those tasty graphics mods? Have a strong rig, but need to gain a few FPS? Look here! What can I do? If you don't want to go trough the whole list yourself and think about which mods and how to combine, or just don't have time - this section is what you need! Below you can find several "plug and play" mod lists that I personally compiled - so you don't have to worry about testing mods, finding which play well together and which not - don't have to worry about compatibility at all.
Just choose the mod list that you like the most, by reading its description - and then simply mimic it in no time. Playing modded Skyrim or Skyrim at all first time? Wanna have casual combat and be OP? Hardcore combat and survival? Lightweight mod list with "vanilla plus" experience or super-heavy mod list where each tiniest details are improved? Modules section has a mod list for any preference. Modules can also list certain ENB presets that I see "fitting" the mod list purpose in general and have certain advice about graphics mods in general - but these recommendations is just a cosmetical advice.
Important note 1: Each of modules assumes you already implemented Stability and Graphics parts of the guide. I won't be able to provide any troubleshooting if you didn't make the Stability part. Implement it. Important note 2: Some of the mod lists names may be hinting their setup, some no - mostly I just picked the names I wanted and that's it. Name of the mod list can be purely cosmetic at all.
So make sure to read each module description, besides the name. Important note 3: After you mimic the mod list any of it , proceed to the "Mods to be installed or actions to be made in the end of modding process" section. This module is a perfect mod list if you're playing Skyrim for the first time at all.
Any TES game is an immensely huge, many times bigger than any other game of similar type - and it's an unspoken canon to first time play game without changing it by mods.
First of all, if you'll install a lot of mods to your first walkthrough - you will be simply lost in amount of features, spells, items, quests and so on - because you won't have experience of original game.
Secondly, playing with original functionality will help you to see how insane is the difference between vanilla and modded game. It will be still the vanilla Skyrim experience, just better. Additional recommendations for graphics mods: From big texture packs, Osmodius or Skyrim Realistic Overhaul are recommended. As for the grass mod, go for Northern Grass or Verdant. Don't use weather mods. As for landscape overhauls, I'd recommend to not use any, maybe only Skyrim Better Roads , same goes for settlement mods - keep the vanilla settlements for now.
Now sort your load order using LOOT and you're good to go. Also, if you're owner of a windescreen monitor, install this fix and take a look ad low-end section of the guide if you have weak rig or just need to gain a few FPS. Note: The "Mods to be installed or actions to be made in the end of modding process" section isn't required for this mod list.
You can make step 1 in it, but that's up to you. Just as much enough of everything to have a good "tease" of modded Skyrim yet with very fast modding process. Additional recommendations for graphics mods: From big texture packs, Skyland or Noble are recommended. As for the grass mod, go for Northern Grass , Verdant or Veydosebrom.
Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section. Required steps are 1, 3 and 4. Step 6 DynDOLOD is optional - it will make your game distant objects absolutely beautiful, but it requires some time to read about the installation, so decide yourself.
After you've finished these steps, just sort your load order with LOOT and you're ready to go. This "difficulty rebalance and abilities" module consists of various gameplay-altering mods - combat, AI, various overhauls, magic related mods, realism and some other, but with a specific goal - to give you a good setup of different gameplay changes so the overall difficulty, be it combat or economy, would be nor casual neither hardcore, but somewhere in the middle to appeal to most of tastes in general.
If you want more things, and things to be more challenging, but you're easily overwhelmed when there's too much new stuff, this module is a great setup for you. It will partially cross with others, but what differs it from them is the exact pick of some mods in situations where you have the choice, to maintain the difficulty balance mentioned.
You can combine it with other modules as you wish. This module is a highly immersive one, for player who wanna have overall game improvements and some new feature and content here and there for sure, but want Skyrim harsh environment to be the main challenge in first turn, without hardcore combat itself.
Plus all possible visual and others immersive moments here and there. The winds chilling to the bones, dangerous waters and diseases, hunger and thirst, and of course, cozy warming at your camp fire.
With this mod setup, game will be cruel and dangerous to you, in first turn, because of fearsome, strongly realistic survival aspects. Lastly, you may be interested in beautiful Winter Overhaul to add to harsh winter Skyrim abmience in terms of scenery appearance.
Now, choose between the next 2 mods. Both are great, and both have own advantages and disadvantages over each other. Read the mod pages and choose one your prefer yourself.
I'd personally advise to go with iNEED, but once again, that's totally up to you. These mods are absolutely optional. You can install all of them or none, depending on your own vision of immersion depth you need:. Drunken Huntsman is a "golden middle" in terms of heavy-modded game.
It's already a pretty heavy mod list that's making gameplay not only expanded, but greatly challenging. It also adds much more new content as well as new gameplay features in each modding category. It's a mod list for those who already played with mods for some time and want "advance to the next level" and build their first really heavy-modded game - but, it's also not "that" huge to become ovewhelming in terms of both gameplay or modlist building process itself.
Take into account that this module will make your game much harder - but also much more rewarding. Additional recommendations for graphics mods: From big texture packs, Noble or Pfuscher pack are recommended you can also install Pfuscher pack on top of Noble. As for the grass mod, go for Northern Grass , Viscous or Verdant , or look at Short Grass if you wanna more "green" summer look of groundcovers.
The next 3 mods are absolutely optional - install them if you wanna to have "lite" survival experience in your game. All 3 mods are very lightweight and won't give any script issues to your setup. Now proceed to the "Mods to be installed or actions to be made in the end of modding process" section and follow the steps in it.
This module is for those who don't want neither hardcore combat or survival challenges, but have and endless adventuring spirint and wish to visit as many new lands and dungeons, make as many quests, solve as many puzzles and mysteries as possible. If you're sure you'll be playing exactly with this archetype now - look here for sure.
Note: This module focuses on [dedicated] mods - meaning for a complete mod list, you will still need to go through sections of the guide, but you will have a solid core mods base exactly for this playstyle or can visit this section just to make sure you didn't miss anything.
Now some armors which I personally see greatly fitting rogue types of characters. Their installation is absolutely up to you ofc:. Meanwhile, you can also watch a few unique modded character builds available at my YT channel:. Now some armors which I personally see greatly fitting mage types of characters. A module dedicated to warriors. Now some armors which I personally see greatly fitting warrior types of characters.
A true hero of Skyrim. A protector of the realm. This module is the ultimate setup of mods - basically, very close to what I'm using myself. This mod list also contains not only general instructions, but also all needed tweaks, till the smallest ones, in mods MCMs, together with my own edits in many cases. Sneak peeks? Join our Discord. My games store Cozy chatting Support my work.
Ever wandered which modding capabilities Witcher 3 has? Dive into ultimate TW3 modding now! You may be asking yourself "which game version should I mod, LE or SE" I have a complete modding guide for LE separated into graphics and gameplay parts.
Many players also see the answer a somewhat obvious, but it's not quite like that. Generally, when modded properly and if the stability section of the guide is applied, both Skyrim SE and LE are fully stable - there are no memory related crashes until you overload your game with ridiculously heavy setup just too heavy for your system ofc, and unlike the popular misconceptions, LE doesn't have memory-related issues as well since late due to combination of ENBoost and Crash Fixes memory allocation upgrades , engine related crashes are fixed more or less equally too.
This said, SE is somewhat [less] stable in a long-time perspective and when being heavy-modded and some SE versions of massive mods being ported hastily or not by mod authors themselves which results in more bugs compared to LE versions of the mods, more crash cases generally throughout a game world which appeared in SE and never existed in LE to begin with. This said, it doesn't mean SE will be crashing hard or something - but with medium-to-heavy modded game, you'll have sometimes have more headache with it.
In return, SE requires a bit less stability mods read - its stability section is shorter than LE one and so, somewhat less time required for this part. But this is only about stability section itself - roughly said, if you can apply LE guide stability section in an hour, in SE you'll need 30 minutes. Yet, this is a a pretty neglectable difference as you'll most likely spend many more hours of joyful modding the game's graphics and gameplay parts.
Tldr: Stability is almost the same for both SE and LE today - you can run a fully stable heavy-modded game without issues in both versions, with LE having a slight benefit in a long timespan. Additionally, parallax 3D look imitation for objects for SE is supported only for terrain, while LE has a complete parallax support for all objects in general. The difference is still really noticeable and it's not guaranteed SE will ever catch up to LE in this matter.
Tldr: If you're aimed on a graphics enhancement most of all, LE is definitely a better pick. In SE this issue doesn't exist. LE modding stage is active as well - but SE receives more new mods in general. At the same time, considering that LE modding stage is active for 5 more years, it still provides more mods in general - this is usually not related to "prominent" mods, but when it comes to "devil in details" part, SE often lacks some nice mods here and there. Tldr: both versions have mods other version don't have, so choice here is personal.
You can also port mods so both version can actually benefit from this difference - read below. Model and texture mods can be ported via few clicks in CAO further in the guide , most of plugins can be ported without issues as well, and animations can be ported too. Tldr: with just a little practice, you can port almost all mods asides from really huge ones and SKSE plugins, yourself - so difference in mods arsenal for two game versions can actually only come in handy.
As you can see, the are actual reasons to mod exactly SE or LE, but as for today, it's rather a matter of a personal perspective depending on your modding goal. I'm supporting and updating guides for both versions so technically, nothing stops you from modding both haha , so read, think and make choice yourself - and best of luck with modding :.
Not a single texture will remain ugly after you finish this, and all possible gameplay mechanics will be improved, as well as tons of new ones can be added, hell yeah! Everything you need yet nothing excess. Not a huge mod list, filled with subjective choices, yet a roadmap showing you how to build your own dream setup. While, if you lack time - there are some mod lists prepared for you, in [addition] to guide itself. Detailed installation order. Comfortable and easy-to-navigate design.
Patches list for compatibility and my personal remarks for the best result. Performance notes. The biggest problem of heavy-modded games, script overload, didn't go anywhere in SE, unfortunately - game script engine, Papyrus, was not changed and having too many script-heavy mods may break even the most stable game.
Many script-heavy mods are marked with special mark in the guide, so you'll know in advance which mods you'll need to be careful with. Merging the mods easier then ever before! Mods that can be easily merged in a few click - marked with a special sign - so you don't need to spend own time checking for many factors.
This will create a new Lydia and remove the old Lydia. Eydis offers to let the Dragonborn sleep in the very bed that Tiber Septim supposedly stayed in. Education 2 hours ago Skyrim Se Cbbe Clothing - studyaz. Essentially i made dragon aspect shouts as wearabIe gountlet, dragon scale gauntlet with dragon factor enchantment.
Not too realistic, eh? This mod changes that and makes the body of all old characters look like the actual body of an old person.
Report a bad ad. Eydis is a Nord and the owner of Old Hroldan Inn. The grass is taller than on other mods, so it might drown out some meshes unless you use landscape fixes for grass mods later in the list. Its goal is to transform Skyrim into the ultimate fantasy life simulator by combining the excellent mods of the Skyrim modding community with proprietary features found only in Ultimate Skyrim.
Followers 1. To re-iterate on what Leo said, any mods you use in Skyrim SE should be properly ported. A new set of unique buildings for the capital of Falkreath Hold. Then install the mod as usual. I'ce asked myself this same question. Features:Someone ask me how you have this body shapes in Skyrim?
What they are, is alternative body types for female NPCs and player characters. Random Steam Game. Permissions for this port has been given. These item ID numbers can be used with the AddItem command. Download Skyrim HD. Granted the Lord of the Rings games have never been any good. We hope this list helps you to choose your favorite sex mod and play accordingly. It grants the highest amount of freedom too, as it lets you choose your starting weapons, gear, spells, starting location, starting time of day, and even if you want to begin playing right from the start as a vampire or a werewolf.
Scenario Generator has challenge randomizers for all your favourite games including Skyrim, Minecraft, and Pokemon. Some of the best female armour mods available on Nexus for Skyrim Special Edition. Lets start by totally uninstalling your current installation of Skyrim. Geldis Sadri is searching for relics of Ahzida for parties unknown and thereby discovered Kolbjorn Barrow, where he thinks Ahzida was entombed.
Many of the armors are available in the Steam Workshop but need to be downloaded separately. Once you got the creation kit up, click the open This Skyrim Unbound mod is among the best alternate start mods currently available for Skyrim. Many of the varying body types this mod has to offer.
In fact, the only major problem with Skyrim is the amount of time you have to invest! Jul 26, Specially designed physicsAs of v1. But their bodies look exactly the same. The number of bugs fixed by this mod is too many to mention, which is a good thing. It isn't easy, however. This quest comes with a fully voiced main story that builds up towards rebuilding Helgen.
Players get a large amount of control on how to rebuild Helgen, including who guards the location and an ever-evolving display room to show your accomplishments. It comes with its own player house as well. Fans of Morrowind's alien atmosphere are going to love this next mod.
Just like Morrowind, this location is filled with alien fauna, towering mushrooms, and thick fog. The NPCs that reside here are all elitist mages that want nothing more than to bolster their own power.
Because of this, the main story in Project AHO can be infuriating to play through since NPCs simply treat you as trash rather than the revered Dragonborn most of Skyrim does. If you can get past that, the world created in this mod is so breathtaking it is worth a playthrough. Interesting NPCs is one of the most ambitious mods for Skyrim. Unlike most ambitious mods, this mod nails everything it sets out to do with few flaws. The premise of this mod is simple: add more NPCs to the game that are more than simple townsfolk or guards.
Each NPC in this mod has a unique backstory you can explore, most of which have quests tied to them. If you solve enough of these quests, a main narrative begins to form that players can try to complete. Set in the Bruma province of Cyrodill, players return to the iconic city from Oblivion and uncover the current state of the Imperial Legion. Not only is this mod well voice acted, but there is a large variety of quests to complete as well. While there isn't a main quest, plenty of side missions exist to flesh out the world and state of Cyrodill.
Quests include proper decision making and world-building. This teaser of the Beyond Skyrim project is so well done it'll be hard for them to top it. Like other mods on this list, Legacy of the Dragonborn is deceptive in what it does. This mod says it adds a museum for players to display their goods, but it is so much more than that. This mod starts with players fleshing out a museum in Solitude with rare antiquities, but this mod quickly ramps up to a fully-fledged main story.
What this story evolves into is so astonishing that it would be downright disrespectful to spoil it. Without saying much, it involves recreating or finding notorious artifacts from previous Elder Scrolls games.
This mod also has dozens of compatibility patches with other quest mods, making it perfect for any playthrough—modded or otherwise. The Forgotten City has nothing to do with slaying dragons, Daedric princes, or uncovering an ancient plot from Skyrim.
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